We are currently at the end of our first week of development on the mobile version of Card Pirates. I thought it would be a good opportunity to quickly introduce you to the platform we are using to develop the game and the reasons why we chose it.
It was only a couple of weeks ago that I sat down with Chris and played Card Pirates for the first time. If you haven’t already played it, do it! It takes a very short amount of time to pick up the rules and the game is seriously fun! My first thought was “Why have you not developed this into a computer game yet!?” Chris is an extremely talented software developer, a mentor to myself and is understandably in high demand, so I offered to help out. We discussed platform choices and decided the game would work best on mobile devices. We wanted to target both iOS and Android, so the development platform had to be cross-platform and allow us to develop the game in relatively short amount of time (we set ourselves an ambitious deadline).
We have ended the week with basic movement and a very crude title screen (apologise for the programmer art). This may seem fairly insubstantial, but we have a lot of base code for loading resources, managing screens, shuffling and dealing cards, drawing the map, calculating valid moves and actually making those moves on the game board. Phew.
We are certainly aiming for a more playable demo for next Friday, so watch out for that! In the meantime you can log in to our new twitter account to get updates, or our facebook page - or you can keep coming back to this blog for more. Sign up to receive updates on the upcoming mobile/tablet app:
Don't worry, we won't give your email address to anyone else. Looking forward to posting more information soon!