I’ve clarified a few rules after more play testing last night in version 1.0.1 of the rules:
- Players can always ask to see the number of cards another play has
- You can only perform face card exchanges when you first land at an island, before picking up cards
- A few extra rules about drifting into storms and into combat, and losing important cards in a storm.
- Clarify what happens in combat when the loser has very few cards left.
Great fun was had last night. My 7 year old daughter attacked me twice in a row early on, without waiting for a perfect opportunity, which served her very well. She stripped my ship of all treasure maps and decent crew, leaving me to drift for the next few turns. She ended up winning her first game with 6 points to her old brother’s 5. I only scored 1 - clearly I need practice!
The game is quite variable in length - it really depends how many face cards get dealt initially, and whether they are hard to find or not. We took 30 minutes last night and ran out of time, although there were probably only 10 minutes or so left. If you do run out of time, it’s easy to simply count the points to decide the winner after any round.