1.2.0: Changes to drifting

11 Aug 2013 by Chris

I’ve been considering whether the drift rules work correctly or not. Thematically, drifting fits - you don’t have enough crew to man the boat, or your boat is too weighed down with treasure, special cards or landlubbers to sail properly.

In a three player game you only start with a few crew cards: in a four player game you have even less, which means that you are constantly fighting for crew as soon as you get a bit of treasure. Burying treasure “lightens the boat”, which should make drifting in light winds with half a crew much easier.

After some thought and a few more playtests, I’ve changed the drifting rules:

Let me know what you think of the new rules!

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